This year was tough even though we re-used old code from last year’s game, but we still managed to finish the game. Hopefully the last minute bug fixes didn’t break anything. The whole team had lots of problems with Unity 2019.3 crashing constantly and some team members could not participate as much as they would have wanted. The last two days were spent implementing line of sight calculations, player’s sanity, adding sounds, bug fixing and probably some other stuff that I’ve forgotten.
Verminator is a classic hack & slash roguelike and the graphical style was inspired by pen & paper role playing games. The player is tasked with clearing out some rats from a taverns cellar, but that turns out to be much harder than what it sounds like.
You can play the game at itch.io. Source code can be found at Github.
Here is a quote from one of our team members:
”We have been participating in the 7 day roguelike challenge for a decade now. The journey has been long and we have made some good games, but the best is yet to come.”
– Maqqr, Project Leader, Honorary Sausage