Icy dungeons, cold blizzards and an endless winter. An evil wizard has cursed the world and made it permanently frozen. The only way to break the curse is to defeat the wizard.
Team Kalamakkara will try to create a roguelike game that focuses on cold environments. The player has to fight against monsters and crawl through dungeons, but also keep themselves warm.
The game will be made using Typescript and Purescript.
Github repository: https://github.com/maqqr/7drl2017
The development begins at 5.3.2017 20:00 UTC+2 and ends at 12.3.2016 20:00 UTC+2.
Work and other activities took too much of our time and we did not have enough time to finish the game. Currently it is not even playable in any way, but it was interesting to try how C# and Purescript (interpreted using Clearscript) work together. The repository can be found here: https://github.com/maqqr/7drl2016
This day was spent getting stuff to display on screen and optimizing our development workflow.
The game uses MonoGame for drawing and input handling and everything is drawn using shaders that make the game look like it is being played on an old monitor.
This year Team Kalamakkara will attempt to create a vampire themed roguelike.
dRLacula (working title) is a game where the player is a vampire that lives in a large randomly generated city and the objective is to drink blood from one unsuspecting victim every night and return to your home while avoiding guards and other city folk.
The game will be made using C# and MonoGame.
Github repository: https://github.com/maqqr/7drl2016
The development begins at 6.3.2016 18:00 UTC+2 and ends at 13.3.2016 UTC+2.
RobberyRL is a turn-based platformer roguelike with sneaking and thievery. The game is made in Purescript and it runs on (almost) any modern web browser.
You can play the game here.
Link to Github repository.
On the last day we added more levels and items. You can also now see unseen, but seen before areas in gray. We also added level changing and end for the game.
Equipment system is done. The player can die now and the guards can die also. We still need to do level changing. The player will be able to escape the map after collecting 50% of the loot and go to a new level. We might add a shop between the levels, where you can buy and sell items.