Jumping is done, as you can see from the gif above. The player and the npcs have a speed value, and it determines how often they can act. Falling objects are faster and carrying a lot of weight will slow you down. The game is still turn-based, it advances only when the player moves or does something. The player can only change turn when in free fall, and currently the game does that automatically every 100 milliseconds when falling to make the jumping process a bit faster. Two item types are done, loot items and weapons. Items can also fall down, if there is empty space below them.